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Q12025
DigitalMarketIndex
Discoverthelatesttrendsofthequarter
acrossmobileappsanddigitaladvertising
SensorTower|OurCustomers
Toppublisherstrust
S
ensorTowerinsightstogrowtheirbusiness
European
commission
OREAL
HERSHEY▲
AROVIO
depop
petco
dyson
walmart*
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OUTFiT7
Gett.
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popeyes
Tencen寧騰訊
WARNERBROS.
GAMES
NBA
Revolut
Note:Toppublishersbyappstorerevenue|Source:SensorTower
-AllRightsReserved
2
3
-AllRightsReserved
Nextlevelinsights.
data.aiisnowpartofSensorTower
?SensorT-oAwlleiIgnt.ARleleisdReserved4
TableofContents
MobileAppMarket
MobileMarketOverview
5
TopMarkets
1
1
TopCategories
1
6
TopApps
21
TopMobileGames
2
4
DigitalAdvertisingMarket
DigitalAdvertisingOverview
27
RetailMediaAdvertisingSnapshot
35
5
-AllRightsReserved
Q12025:
MobileMarketOverview
?SensorT-oAwlleiIgnARlsdReserved6
AboutthisData:
MobileAppMethodology
●SensorTower’sInsightsteamcompiledthedownloadandin-apppurchase(IAP)revenueestimatesprovidedinthisreportusingtheSensorTowerMobileAppInsightsplatform.
●FigurescitedinthisreportreflectAppStoreandGooglePlaydownloadandIAPrevenueestimatesforJanuary1,2024throughMarch31,2025.
●Downloadestimatespresentedareonaper-userbasis,meaningthatonlyonedownloadperAppleorGoogleaccountiscountedtowardsthetotal.
●Downloadsofthesameappbythesameusertomultipledevices,updates,orre-installsofthesameappbythesameuserarenotcountedtowardsthetotal.
●AndroidappinstallandIAPrevenueestimatesrepresentdownloadsandrevenuefromtheGooglePlayStoreonly.SensorTowerdoesnotprovidedownloadestimatesforthird-
partyAndroidstores.
●IAPrevenueestimatesaregross—inclusiveofanypercenttakenbytheappstores.
7
-AllRightsReserved
IAPRevenueHits
$40BillionMilestone
$50B
$45B
Quarterlyglobalin-apppurchase(IAP)revenueacrossiOSandGooglePlayclimbed11%year-over-year(YoY)toreach$40billioninQ12025,anewall-timehighforaquarter.ThiswasthesixthstraightquarterthatIAP
revenueclimbedbyatleast10%YoYasmobile
continuedtotakealargershareofconsumers'wallets.MobileIAPrevenuehasdoubledsinceQ12019whenconsumersspent$20billion.
Appscontinuedtodrivethemajorityofthisgrowth,reaching$19.4billion(+24%YoY).Apprevenueisontracktoovertakegamerevenuebeforetheendofthisyear.Thisisatrulyremarkableshiftoverthepastfiveyears—in2020,consumersspent2.5Xinmobile
gamesthantheydidinapps.
Gamesstilllednon-gamesintermsofIAPrevenue,
thoughthegapisclosingfast.Consumersspent$20.6billiononIAPsingames(+1%YoY),aslightslowdownfromthe2to5%YoYgrowthseeninrecentquarters.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Revenueisgross—inclusiveofanypercenttakenbytheappstores.
QuarterlyWorldwideIn-AppPurchaseRevenueBetweenQ12024-Q12025
iOSandGooglePlay
OverallAppsGames
+11.1%
vs.Q12024
$40B$38.3B$39.3B$40.0B$35B$36.0B$36.3B
$30B
$25B
$20B
$15B
$10B
$5B
0
2024Q12024Q22024Q32024Q42025Q1
8
-AllRightsReserved
iOSContinuedtoBetheLeadingPlatformfor
MobileMonetization
iOSnotonlyhelditsspotasthetopplatformforIAP
monetization,italsogainedmarketshareoverGooglePlay.InQ12025,iOSaccountedformorethan$7outofevery$10spentonIAPsbetweenthetwoleading
appstores.iOSIAPrevenueclimbed13.5%YoY
includingpositivegrowthfromgamesandnon-games.
GooglePlayalsohadpositiverevenuegrowthinQ12025,andtheplatformactuallyprovidedsimilar
growthopportunitiesfornon-gamesasiOS.Non-
gameIAPrevenueonGooglePlayclimbed24%
(comparedto23%YoYgrowthoniOS).Games,
meanwhile,wereadragonGooglePlayrevenue,
declining5%YoY.ItIsworthnotingthatGooglePlayisnotavailableinChina(thesecondlargestmarketoniOS).
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Revenueisgross—inclusiveofanypercenttakenbytheappstores.
WorldwideIn-AppPurchaseRevenueinQ12025
iOSGooglePlay
Games.Non-GamesGamesNon-Games
$30B
$30B$28.3B
$25B
$20B
(+13.5%)
$25B
$20B
$15B
$15B
$11.7B
(+5.2%)
$10B
$10B
$5B
$5B
0
0
2024Q12025Q1
2024Q12025Q1
9
-AllRightsReserved
MobileAppsHaveBestQuarterByDownloadsinTwoYears
45B
40B
Appdownloadssurpassed35billionforthefirsttimeinaquartersinceQ12023asthemobilemarketfindsequilibrium.Mobiledevelopersarefindingnewwaystoreachusersamidshiftingconsumerpreferences
andprivacyregulations.GenerativeAIisalsoprovidinganiceboostasconsumersdiscovertheirnewfavoritesonmobile.Overall,non-gameappdownloadsclimbednearly6%YoYwhilemobilegamedownloadsfellby
2.5%YoY.
Despitefallingfromtheirpeakat37.5billioninQ2
2020,downloadswerestillwellabovepre-pandemiclevels.Appdownloadswereup25%comparedtoQ12019.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroid.
QuarterlyWorldwideAppDownloadsBetweenQ12024-Q12025
iOSandGooglePlay
OverallAppsGames
+2.9%
vs.Q12024
35B34.2B33.7B34.5B34.1B35.2B30B
25B
20B
15B
10B
5B
2024Q12024Q22024Q32024Q42025Q1
10
-AllRightsReserved
GooglePlayistheTop
PlatformforDownloads
asBothPlatformsSaw
ModestGrowthinQ12025
WhileiOSaccountedforroughly70%ofIAPrevenue
betweenthetwoplatformsinQ12025,GooglePlaytook75%ofdownloads.BothiOSandGooglePlayachievedpositivegrowthtostart2025,withiOSdownloadgrowthslightlyoutpacingGooglePlayIs.
Non-gamesdrovethepositivemomentuminQ12025asgenerativeAIandshortdramafueledgrowth.
MobilegamedownloadsdeclinedslightlyonbothplatformsYoY.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroid.
WorldwideAppDownloadsinQ12025
iOSGooglePlay
GamesNon-GamesGamesNon-Games
30B
30B
25B
20B
15B
26.3B
(+2.4%)
25B
20B
15B
8.9B
10B
(+3.9%)
10B
5B
5B
0
0
2024Q12025Q1
2024Q12025Q1
11
-AllRightsReserved
Q12025:
TopMarkets
12
-AllRightsReserved
Japan'sMarketCameRoaringBackAfter
SeveralSlowYears
TheUnitedStatesremainedthetopmobilemarketforappsmonetizingwithin-apppurchaseswith$13.65
billioninIAPrevenue.TheUSaccountedformore
thanathirdofglobalIAPrevenueacrossiOSand
GooglePlaywhiletakinglessthan10%ofdownloads.
JapanhadthefastestIAPrevenuegrowthamongthetopmarkets(+18%YoY).Thisfollowedyearsofdeclinebetweenthestartof2021throughearly2024as
JapanIsmobilegamingmarketcontracted.Thereturnofpositivegrowthpointstohowapppublishersare
learningtonavigateprivacyregulationsandshiftingconsumerpreferences,plusanimprovingeconomy.
Germanyledtherapid-risingEuropeanregionwith
$1.35billioninIAPrevenue(+17%).Europeasaregionalsoachieved17%YoYgrowth,faroutpacingother
regionslikeNorthAmericaandAsia.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Revenueisgross—inclusiveofanypercenttakenbytheappstores.
TopMarketsbyIn-AppPurchaseRevenueinQ12025
iOSandGooglePlay
2024Q12025Q1
$15B
+6%
$10B
+9%
$5B+18%
-8%
+17%
0
UnitedStatesChinaMainlandJapanSouthKoreaGermany
13
-AllRightsReserved
TheBig3MobileMarketsAdded$2BillioninIAP
RevenueYoY
TheUnitedStates,Japan,andChinaMainland
combinedtoaddmorethan$2billioninadditionalIAPrevenueinQ12025vs.Q12024.Thesethree
marketsaloneaccountedforroughlyhalfofthegrowthgloballyoverthisperiod.
GermanyandtheUnitedKingdomroundedout
$15B+6%
thetopfivemarketsbyYoYgrowth.Bothare
representativeofthehighgrowthratesinwestern
Europe(the17%YoYgrowthinthemarketsoutpacedthe11%rateglobally).
TopBreakoutMarketsbyYear-over-YearIn-AppPurchaseRevenueGrowthinQ12025
iOSandGooglePlay
YoYGrowth
+$1B
+$0.5B
0
UnitedStatesJapanChinaMainlandGermanyUnitedKingdom
2024Q12025Q1
$10B
$5B
+18%
+9%
+17%+17%
0
UnitedStates
Japan
ChinaMainland
Germany
UnitedKingdom
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Revenueisgross—inclusiveofanypercenttakenbytheappstores.
米
14
-AllRightsReserved
MostTopMarkets
HaveAchievedStable
DownloadsbyEarly2025
Mobileadoptionhasheldfairlysteadyinthetopthreemarkets.IndiaandtheUSachievedslightlypositive
growthasgenerativeAIappsprovidedaboosttothemarkets.Brazil'sdownloadsdeclinedslightly.
Indonesiahasbeenararemarkettosustainpositive
momentumevenfollowingtheCOVID-19pandemic.
Overthepastfiveyears,Indonesiahasmoveduptwospotstorankasthe#4marketbydownloadsandisontracktoovertakeBrazilintheupcomingquarters.
TopMarketsbyAppDownloadsinQ12025
iOSandGooglePlay
2024Q12025Q1
8B
6B
+3%
4B
+2%
-3%
+15%
2B
-12%
0
India
UnitedStates
Brazil
Indonesia
ChinaMainland
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroid.
15
-AllRightsReserved
LooktoAsiaandAfricatoFindNewUsers
IndonesiaandIndiawerethetopmarketsby
downloadgrowth.Someofthefastestgrowing
categoriesinthesemarketsincludedPhoto&Video,Productivity,andEntertainment.
Asaregion,Africaachieved11%YoYgrowth,far
outpacingtheglobalrateof+3%.SouthAfricaandNigeriasurpassedeventheregionalratewithmorethan20%YoYgrowth.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroid.
TopBreakoutMarketsbyYear-over-YearDownloadGrowthinQ12025
iOSandGooglePlay
YoYGrowth
+300M
+200M
+100M
0
IndonesiaIndiaSouthAfricaNigeriaPakistan
2024Q12025Q1
6B
+3%
4B
2B
+15%
+23%
+8%
+28%
0
Indonesia
India
SouthAfrica
Nigeria
Pakistan
16
-AllRightsReserved
Q12025:
TopCategories
17
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EightoftheTop10
CategoriesSawRevenueClimbbyatLeast14%YoY
In-apppurchase(IAP)revenueinnon-games
continueditsrapidclimbinto2025.Consumer
demandforAIhelpedboostcategorieslike
ProductivityandPhoto&Videowhichachieved45%and40%YoYgrowth,respectively.
Entertainmentledthewaywithmoreaquarterofthemarket.Italsomaintainedstronggrowthfromshortvideoappslike
TikTok
,streamingappslike
Max
and
AmazonPrimeVideo
,andshortdramaappslike
DramaBox
and
ReelShort
.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroid.Revenueisgross—inclusiveofanypercenttakenbytheappstores.Categories
classifiedbytheiOSAppStoreandGooglePlaycategoriesforeachapp.
TopAppCategoriesbyIn-AppPurchaseRevenueinQ12025
iOSandGooglePlay
SharebyCategory
TopCategories
<
Worldwide>
Entertainment
Photo&Video
Social…
Productivity
Music
Lifestyle
Health&Fitness
Books
Education
Utilities
0
BOOKS
heath&Fitres
$1B
$2B
Q12024Q12025
$3B
$4B
$5B
YoYGrowth
25%
40%
14%
45%
17%
9%
9%
24%
14%
33%
18
-AllRightsReserved
AIContinuedtoPropelDownloadGrowth
Globally
Productivityappdownloadsclimbed23%YoYinQ1
2025,largelyduetothecontinuedriseofgenerativeAI.Topapps(excludinggames)bydownloadgrowthoverthepastfourquarters(comparedtothepriorfour
quarters)included
ChatGPT
(#1bygrowth),
Google-
Gemini
(#4),
DeepSeek
(#6),and
Doubao
(#8).
Entertainmentwastheonlyothercategorytoachievedouble-digitgrowth.TherapidriseinShortDrama
appsexplainedthissurge,withappslike
DramaBox
,
ShortMax
,and
ReelShort
graduallyexpandingtheirreachacrosstheglobe.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroid.CategoriesclassifiedbytheiOSAppStoreandGooglePlaycategoriesforeachapp.
TopAppCategoriesbyDownloadsinQ12025
iOSandGooglePlay
<
Q12024Q12025
Worldwide>
wlntst
Education
Music
1B
2B
3B
4B
SharebyCategoryTopCategories
Utilities
Entertainment
Productivity
Finance
Photo&Video
Shopping
Social…
Lifestyle
Music
Education
0
YoYGrowth
1%
13%
23%
4%
5%
2%
3%
3%
0%
7%
19
-AllRightsReserved
StrategyhasOvertakenRPGastheTopGenre
onMobile
StrategygameIAPrevenueapproached$5billionin
Q12025asthegenrecontinuedtoexpanditsleadoverRPGforthetopspotonmobile.TopStrategygames
includedlong-establishedtitleslike
WhiteoutSurvival
and
HonorofKings
,aswellasarecentlaunch:
Dark-
WarSurvival
.Puzzle,Shooter,andActiongamesalsohadstronggrowthinQ12025.
Role-PlayingGame(RPG)revenuedeclinedagaininQ12025,draggingdownrevenueinmarketslikeJapan
andSouthKorea.However,gamedevelopersare
findingnewwaystosucceedinthesemarketsthataretraditionallydominatedbylocalpublishers.Strategy
gamerevenueclimbed71%YoYinJapan,helpingto
offsetthe13%declinefromRPGs.Meanwhile,inSouthKorea,StrategyandPuzzleachieved10%and16%YoYgrowth,respectively,somewhatbalancingoutthe29%YoYdropoffamongRPGs.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Revenueisgross—inclusiveofanypercenttakenbytheappstores.Excludesthird-partyAndroid.GamesclassifiedbySensorTower'sGameTaxonomyasofApril21,2025.
TopGameGenresbyIn-AppPurchaseRevenueinQ12025
iOSandGooglePlay
SharebyGameGenre/Subgenre
TopGameGenres
<
>
Worldwide
sandbox
cs
、
$1B
$2B
$3B
$4B
$5B
Q12024Q12025
Strategy
RPG
Puzzle
Casino
Simulation
Shooter
Action
Sports
Lifestyle
Arcade
0
YoYGrowth
16%
15%
10%
13%
0%
17%
53%
6%
8%
16%
20
-AllRightsReserved
ThreeGenresCombinedfor60%ofMobileGameDownloadsinQ12025
Puzzle,Simulation,andArcadeeachcontributedmorethan2.4billiondownloadsinQ12025.Thesegenres
havebeenverysteadysourcesofnewdownloadsinreventyears.
Strategywastheonlytopgenretosurpass2%YoY
growthinQ12025withdownloadsclimbing7%YoYglobally.JapanwasatopmarketforStrategygamesduringthequarterwithdownloadsclimbing19%YoYinthemarket.ThiswasnItsurprisinggiventherecentlaunchof
PokémonTCGPocket
capitalizingon
PokémonIspopularIPinthecountry.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroid.GamesclassifiedbySensorTower'sGameTaxonomyasofApril21,2025.
TopGameGenresbyDownloadsinQ12025
iOSandGooglePlay
SharebyGameGenre/Subgenre
TopGameGenres
<
>
Worldwide
Q12024Q12025
Arcade
simulator
FPS/3PS
gosit
Simulation
Puzzle
Lifestyle
Tabletop
Shooter
Action
\
\
.'
\
/
/
/
Strategy
Sports
Racing
00.4B0.8B1.2B1.6B2B2.4B
YoYGrowth
2%
1%
2%
15%
0%
1%
6%
7%
9%
19%
21
-AllRightsReserved
Q12025:
TopApps
22
-AllRightsReserved
ChatGPTApproachestheTopFiveAppsbyIAPRevenue
ThedemandforgenerativeAIisclearlystillbuildingasweenter2025.
ChatGPT
hasskyrocketedupthetopchartsbyin-apppurchaserevenue,rankingjustoutsidethetopfiveat#6inQ12025.Consumers
spentmorethan$330milliononChatGPTIsin-appsubscription,nearly50%growthoverQ42024.
TikTok
regainedtheleadintermsofglobaldownloadsafter
heldthetopspotforback-to-back
quarterstocloseout2024.Thetwoappshavebeenneck-and-neckforthepastthreeyears,witheach
takingthetopspotsixofthepast12quarters.ChatGPTmoveduptwospotstorankatby
downloads#3inQ12025.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroidChangeisvs.thepreviousquarter(Q42024).
TopAppsinQ12025
<
>
Worldwide
iOSandGooglePlay
InAppPurchaseRevenue
Downloads
RankchangeAPP
1
TikTok
2
YouTube
3
GoogleOne
4
Disney+
5
TinderDatingApp62
ChatGPT
7
Max
82
WeTV
9
CapCut
10
Duolingo
Rankchange
1
1
21
33
41
51
61
7
81
93
102
APP
TikTok
ChatGPT
WhatsAppMessenger
Temu
CapCut
Telegram
Snapchat
Threads
23
-AllRightsReserved
AIandShortDrama'sAscentonMobile
Continuedinto2025
TwogenerativeAIappsledthebreakoutIAPrevenueanddownlaodrankings(
ChatGPT
and
DeepSeek
,
respectively).Thespaceisonlygettingmore
competitivewithnewappsincludingDeepSeekand
Grok
gainingtraction.
Fourofthetop10appsbyquarter-over-quarter(QoQ)IAPrevenuegrowthwereshortdramaappswith
DramaBox
and
ReelShort
leadingtheway.Manyoftheseappsarecontinuingtheirglobalexpansion,
addingnewmarketsafterlaunchinginafewkey
countriesliketheUnitedStates.Newappsarevyingfortheshortdramamarketaswell,with
Dramawave
rankingasthe#4appbyQoQdownloadgrowth.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroidChangeisvs.thepreviousquarter(Q42024).
TopBreakoutAppsbyGrowthinQ12025vs.Q42024
iOSandGooglePlay
<
>
Worldwide
InAppPurchaseRevenue
Breakout
Rank
1
2
3
4
5
6
7
8
9
10
current
QuarterRank
6
2
20
24
17
27
23
13
43
104
change
2
=
4
3
4
2
1
4
16
288
APPName
ChatGPT
YouTube
LINEManga
ReelShort
Amazon
Shopping
DramaBox
piccoma
AmazonPrime
Video
GoodShort
FlickReels
Breakout
Rank
1
2
3
4
5
6
7
8
9
10
current
QuarterRank
11
14
3
25
78
94
89
105
43
112
change
96
3
708
101
APPName
DeepSeek
JioHotstar
ChatGPT
Dramawave
PixVerse
Grok
AIPhotoEditorCollageMaker
PDFReader&PDFViewer
rednote
PDFViewer
24
-AllRightsReserved
Q12025:
TopGames
25
-AllRightsReserved
TopMobileGamesChartsPointtoaStableMarket
Itismorechallengingthaneverfornewgamesto
competein2025.Asaresult,thetopgamesbyIAP
revenueinQ12025weremanytitlesthathadrankedamongthetop10before(includingnineofthetop10fromthepreviousquarter).Afewnewtitleshavestillmanagedtofindsuccessinrecentyears,
including
PokémonTCGPocket
releasedinlate2024.
Thetopgamesbydownloadsalsoincludedmanyoldertitles.Allofthetopfivegameslaunchedin2022orearlier,andfourofthetopfivereleased
before2018.
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroidChangeisvs.thepreviousquarter(Q42024).
TopGamesinQ12025
<
>
Worldwide
iOSandGooglePlay
InAppPurchaseRevenue
Downloads
Rank
1
2
3
4
5
6
7
8
9
10
change
=
=
=
1
1
6
1
1
3
1
APP
HonorofKings
LastWar:Survival
RoyalMatch
WhiteoutSurvival
MONOPOLYGO!
GameforPeace
CandyCrushSaga
PokémonTCGPocket
Roblox
CoinMaster
Rankchange
1
2
31
41
53
64
74
8152
99
107
APP
GarenaFreeFire
BlockBlast!
Roblox
SubwaySurfers
LudoKing
PizzaReady!
Hole.io
456RunChallenge
PUBGMOBILE
MiniGames:Calm&Relax
26
-AllRightsReserved
Q12025wasaHugeQuarterforTencent
Tencentaccountedforfourofthetop10mobile
gamesbyQoQIAPrevenuegrowthinQ12025,
includingallofthetopthreegames.TheworldIstopmobilegamepublishersawrevenueclimb22%QoQ.OtherChinesepublisherswerealsocommonamongthetopbreakoutrankings,includingHABBY,CenturyGames,andNetEase.
456RunChallenge
,anasymmetricbattlegame,wasthetopbreakoutgamebyglobaldownloadsinQ1
2025.ItwasjoinedbyseveralSimulationgames(
Cat-
Chaos:Prankster
,
Roblox
,
ExtremeCarDriving
Simulator
)andArcadegames(
IAmSecurity
,
Super-
BearAdventure
,SurvivalEscape:PrisonEscape
).
Source:SensorTower
Note:iOSandGooglePlaycombined.iOSonlyforChina.Excludesthird-partyAndroidChangeisvs.thepreviousquarter(Q42024).
TopBreakoutGamesbyGrowthinQ12025vs.Q42024
<
>
Worldwide
iOSandGooglePlay
Breakout
Rank
1
2
3
4
5
6
7
8
9
10
current
QuarterRank
6
15
1
26
38
4
17
52
109
36
change
6
81
=
53
84
1
8
57
APPName
GameforPeace
CrossFire:Legends
HonorofKings
DRAGONBALLZDOKKANBATTLE
Archero2
WhiteoutSurvival
TFT:TeamfightTactics
DarkWarSurvival
WhereWindsMeet
IdentityV
Breakout
Rank
1
2
3
4
5
6
7
8
9
10
current
QuarterRank
8
17
23
3
43
25
49
48
20
21
change
152
980
749
1
APPName
456RunChallenge
FPSStrikeOps:
ModernArena
CatChaos:
Prankster
Roblox
IAmSecurity
SuperBearAdventure
SurvivalEscape:PrisonGame
ColorBlockJam
PrisonSurvival:
TapChallenge
ExtremeCar
DrivingSimulator
443
165
158
24
27
-AllRightsReserved
Q12025:
DigitalAdvertisingOverview
?SensorT-oAwlleiIgnARlsdReserved28
AboutthisData:
DigitalAdvertisingMethodology
●Thedigitaladspendingandimpressionsestimatespresentedinthisreportwere
compiledbySensorTowerIsInsightsteamusingPathmaticsbySensorTowerDigitalAdvertisingInsights.
●ThefiguresmentionedinthisreportreflectestimatedadinvestmentsmadebyadvertisersthroughMarch31,2025.
●Dataincludesselectchannelsineachmarket.Figuresinthisreportrepresentthetotalsforthesechannelsonly,notacrossalldigitalformats.
●DataCollection:Pathmaticscollectsasampleofdigitaladsfromtheweb.Inordertoreportthemostcompletepictureofthedigitaladvertisinglandscape,weutilizetwoleadingdatasourcingtechnologies:panelsanddataaggregators.
●Pathmaticsusesstatisticalsamplingmethodstoestimateimpressions,costper
thousandimpressions(CPMs),andspendforeachcreative.EachimpressionservedtoourdataaggregatorsandpanelistsisassignedaCPM,whichwhencombinedwithimpressionsresultsinourspendestimates.
●PathmaticsOTTdataispoweredbyapanelofrealOTT&CTVviewersandincludesdatarepresentativeofallSmartTVbrands,suchasAmazonPrimeVideo,Disney+,HBOMax,Hulu,Netflix,PlutoTV,Tubi,Peacock,andParamount+.
29
-AllRightsReserved
TheDigitalAdvertisingMarketKeepsBuildingMomentuminto2025
DigitaladspendintheUnitedStatesacrossmobile,
desktop,andOTTreached$31billioninQ12025witharecord-high3.9trillionimpressions.Thedigitalad
marketshowsnosignsofslowingdownasbothspendandimpressionsachievedmorethan10%growthYoY.
AdspendgrowthwasparticularlyhighinEuropean
marketslikeFrance(+17%YoY),Italy(+16%),Spain
(+16%),andtheUK(+15%).ThedigitaladmarketalsodisplayedstronggrowthintopAPACmarketslike
SouthKoreaandJapan.Pleasenotethattheincludedadchannelsvarybymarket.
Source:SensorTower
Note:Includesaselectionofadvertisingchannels.AdspendestimatesasofApril
21,2025.Availableadchannelsvarybymarket.See
Appendix(page43)
forlistofadchannelsincludedineachmarket.
<
>
UnitedStates
DigitalAdSpendbyCountry
$31B
$40B
+12%
vsQ12024
$30B
$20B
$10B
0
2024Q12024Q22024Q32024Q42025Q1
DigitalAdImpressionsbyCountry
4T
3.9T
+11%
vsQ12024
3T
2T
1T
0
2024Q12024Q22024Q32024Q42025Q1
IncludedAdChannels
Onlyselectadchannelsareavailableineachmarket
Included?
Snapchat
TikTok
X
(form
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